![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiv5DxvgWJg4Hz6qaVrnzT8kyAiYw6dqS81EbYsdcraiIuPLwOrkrzOkbrchAqVtMz3yQCYt-JujMoLtl-g4kwQTKU23Jfd8G2SpmoeumzpaFdqQD64-SaT_-1WDFCsMBR5mHtoyjQvX28/s320/dzuscreenshot1.jpg)
what else could the 1.5.x series bring? more fork and core types for one thing. perhaps even some better
animation support when and if i get around to it.
that said, v1.5.0 is A LOT more capable, and faster, and smoother than the old 1.1.x and 1.2.x series versions, and is already capable of animation, though more means of animating things wouldn't hurt.
you may be wondering: What can v1.5.0 do? well. best way to answer that question is to download it and try the included test program. it includes nifty demos including a thunderstorm effect, flashlight effect, and even a few simple-to-implement mouse-following panoramic screens.
you can download it here
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