Desutezeoid has come a long way from its humble beginnings. Starting as just a experimental logic system that i originally developed for v5 of my maze engine (Now Rhennevad Maze). V1.7.1 Continues Desutezeoid's saga of improvement with a host of new features. the details are too much for a blog post, so here are some big ones:
Pausing, Resuming, Taking Breaks
pause menu |
Invman: items, objects, doughnuts and widgets.
Invman, SBTCVM's new inventor manager system, provides advanced item management based on ID strings called "itemids". the system provides forks to determine if the player is holding or has an item, as well as managing the player's inventory. A core object type, "actionrect", similar to an invisible box tag, is provided to streamline object actions.
Start screen, featuring a DZA script animation. |
As one of the most ground-breaking changes in v1.7.1, DZA allows frame-by-frame animations with looping, conditional loops, keyid manipulation and sound playback, in the form of new *.dza scripts.
Effects, Shaders and more!
Desutezeoid now also comes with a slew of special effect plugins, from Scanline emulation, to rain, to the pictured rainbow bubble effect.
In Conclusion:
Desutezeoid is a much more capable engine than it was in the past. From save states to Shaders, v1.7.1 is a long way from Desutezeoid versions of old.
Downloads:
https://github.com/ThomasTheSpaceFox/Desutezeoid/releases/tag/v1.7.1